- Template Codes:
Template code W/D: OQoSE5JT+VGWXFxRiPJO8V0k
Template code P/D: OQqjgyps5QpbBYOXnYWY9YAh0k
Template code N/Mo 1: OANDUspPSJg3E0BMVbh5i3gYc
Template code N/Mo 2: OANEYaxPSClAeTQHwUtFGJcDixB
Template code Me/Rt: OQhkAkDpAHOkJgojbpOw0zQgN1FD
Template code Me/Mo: OQNDE8kQS3ATAcQ2UkA5UriiO
Template code E/Mo: OgNDw7vNO0Cpft4mRSoHax6B
Template code Mo/Me: OwUT0YoOQSloBcjY6LH8FcJQ0B
Group of eight players: Contagion (PvE)
I once played some GvG. My role: W/E swordsman who rupted and slaughtered the enemy's monks. That was fun. I hate monks.
We encountered a guild that played Contagion. They had no chance against our balanced team but it was really interesting.
So I created this theoretic Contagion PvE teambuild. I know, it doesn't look that nice yet, but we as a guild should manage to improve it.
How it works: The
D/W inflicts himself with
dazed, the P/D with
weakness, one
N/Mo with
bleeding, the
Me/Rt with
blind and the
E/Mo with
burning. The
Mo/Me draws all conditions (via
martyr), the
N/Mos draw these conditions from monk, then from each other with
draw conditions and
foul feast. In Combination with
dark aura and
contagion you have every second some high AoE Damage. The sacrifice costs etc. are healed by your draw skills, the
E/Mo (via
infuse health) and the
life attunement support. So they don't die while dealing great amounts of damage.
Masochism increases your damage by triggering
dark aura another time and increasing death magics by 2.
Damage per draw (without
ebon battle standard of honour and
fragility, lightbringer bonus etc.): 354; more with additional conditions from foes (and some skills earlier mentioned).
Everytime they draw conditions, every foe that is near enough will be inflicted by the conditions (
contagion +
fevered dreams), including
dazed. Everytime they are
dazed, this interupts them. Physical fighters should be
blind and
weak, further improving your defense and avoiding being rupted while drawing conditions (
dazed!).
Additional damage via
fragility +
hypochondria including
deep wound (
accumulated pain).
So why is this in the theorycrafting section?
I don't have eight accounts and thousands of arms and brains to test it myself. Moreover, I'm sure you could improve the mesmers, the backline and the warrior.
It might or might not be more effective than a normal group, but I'm sure this is great fun when you can play it. I'd like to play this with the guild somedays