Ether Reneval Elementalist HeroesUse
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- Overview picture and template Codes - click here to open the expander:
Template Code E/Me: OgVDwboiS0C1CTP5ADB3UrAIg
Template Code E/N: OgRDwLpnK0StUGWyQbITybA
Template Code E/Mo smiting: OgNDwbj+O0iaBJBvuPeIuk5B
Template Code E/Mo heal/prot 1: OgNDwbj/O0iaBJhe8S0i1j7K
Template Code E/Mo heal/prot 2: OgNDwbrvO0iahHBM+S0i1j7K
AboutThe build's core is
ether reneval combined with
aura of restoration which will give you hero 9 energy points whenever casting a spell. Since your hero will most times have even more enchantments on him giving additional 4 energy points per casted spell
ether Reneval will allow your hero to spam almost any spell. Additionally it heals your hero whenever casting a spell and therefore allows to compensate high sacrifice costs.
That's the reason why a ER (Ether Reneval) hero is a better healer than a ritualist or monk hero and in many cases better than a necromancer healer. Moreover it allows you some other special builds like a wastrels spammer (E/Me) or an order elementalist (E/N)
Note that your hero might cast some other spells before casting
ether reneval.
The weak spot of those heroes is that
ether reneval can (as any other enchantment) be drain and it might be interrupted while casting. Your hero will not see this problem and continue spamming other spells. When
ether reneval is again ready to be casted your hero might not have enough energy points to do so.
If you go into areas with much enchantment drain you should either watch how you play, to avoid the E/Mo being immediately in range of anti enchantment skills, or leave him out of the group.
EquipmentThe weaponsMost important is that your hero has a weapon suffix "of enchanting".
Best to bring a staff of an attribute with you your hero will use. A spear of enchanting is ok, too. If it's a sword or an axe you should let your hero set to "avoid combat" mode (so don't give your hero melee weapons when he has to cast spells on enemies). Don't give them Daggers, Scythes or Hammers.
Other useful effects are
- reduced casting and reload time for illusion or domination magic spells when playing the E/Me build
- reduced casting and reload time for blood magic and curse skills(when playing the E/N build
- reduces reload time for smiting prayers skills when playing the E/Mo smiting build
- reduced casting time for healing prayers skills when playing the E/Mo heal/prot 2 build
- reduced reload time for protection prayers skills when playing the E/Mo heal/prot 1 or 2 build
The armorRunesUse a major or superior rune of energy restoration (important) for the head armor. Use a minor, major or superior vigor rune - buy the most effective if possible). The other three runes should be vitae runes.
InsigniasBlesses insignia for every piece of armor.
Elementalist/Mesmer Ether Reneval HeroThis hero is very helpful if you don't yet have more than one mesmer hero. If you have three mesmer heroes playing
psychic instability a E/Me ER hero will be helpful aswell to
spam wastrel's demise and
wastrel's worry.
There are more useful skills than in the example template you can give to your hero. Possible skills to use with the core skills are such as:
- Domination magic: Wastrel's demise; wastrel's worry; mistrust; empathy; complicate (great groups of enemies playing the same builds); spiritual pain (enemies have spirits); power spike; cry of frustration; shatter delusions (if playing with both wastrel's skills); shatter hex; shatter enchantment; overload
- Illusion magic: Clumsiness; wandering eye; accumulated pain (if not yet in your team); arcane conundrum (if not yet in your team); frustration (with many interruption skills in your team); calculated risk
- Other skills: Power return; deep freeze (don't spend attribute points to this)
The skill combination I chose should be playable "as is" and help you against casters aswell as against melee fighters.
Elementalist/Necromancer Ether Reneval HeroIf you have many physicals in your team (such fighting with melee weapons, spears and bows - especially when not upgraded with elemental damage upgrades) this hero will be useful. If you play without those he will be useful when playing with 3-4 minion masters (why should you do so though?) using other skills.
Possible skills to use with the core skills:
- Blood magic: Blood bond; awaken the blood (improves the heroe's spell's quality and allows you hitting break points); dark fury; order of pain (does not affect minions); mark of fury (when playing with awaken the blood)
- Curses: Weaken armor; enfeebling blood; shadow of fear; defile defenses; barbs; mark of pain
- Other skills: Foul feast (enemies have many conditions like blind or cripple); deep freeze (don't spend attribute points to this)
The skill combination I chose is designed to help teams with many warrios, dervishes, paragons and minions. If you play with minions only you need to change some skills.
Elementalist/Monk Smiting Prayers Ether Reneval HeroThis hero will be helpful when fighting against enemies with strong healers while having 2-3 melee fighters in your team.
Let your hero cast strength of honour on himself, too! This will help him out a lot with his energy managemant!- Click here to see an important information on how to play this:
How to play with bond skills like strength of honour and life attunement
First you need to deactivate the bond skill. Press K to open the skill menu. Click on the ER heroe's portrait at the top to see his skills. Hold down shift and left click on the skill that you want to have activated. You will see a red, striked circle symbol.
When you are in the mission, dungeon or area look at the group window. Press the grey button with a number next to your ER heroe's name. There will be opened a small window with the heroe's energy and health points, combat mode and skills. Now left-click in the party window on the party member you wish to have enchanted with the bond skill. Left-click on the deactivated skill in your heroe's skillbar.
The bond skill should now be casted and hold on your chosen target.
More skills to use with the build's core:
- Smiting prayers: Judge's insight (to avoid high armor levels or to have double damage against the undead); scourge sacrifice (enemies have sacrifice costs); scourge enchantment (enemies have many enchantments - also useful against many healers); holy wrath; smite condition; reversal of damage and zealot's fire (when used together)
- Other skills: Draw conditions (enemies have many conditions); convert hexes; deep freeze (dont spend attribute points to this)
I chose the skills to help you against enemy healers, deal minor damage and buff your melee fighters.
Elementalist/Monk Heal/Prot Ether Reneval Hero 1&2This is the most common and probably most effective version of an ether reneval hero. It combines great single target protection and nice single target healing. That way I claim it to be the game's best heal/prot hybrid hero and that way being better than most other heal-only heroes (monks, ritualists, necromancers), too.
The combination of
protective spirit,
spirit bond and
shield of absorbtion protects you agains enemies trying to kill you with few one hit skills (
protective spirit), enemies trying to kill you with many medium hard attacks (
spirit bond) and enemies trying to kill you with spamming weak attacks (
shield of absorbtion). Combined you are safe against most fighting styles you will face in Guild Wars.
You will have to choose the healing skills and another skill depending on where you go and how the rest of your team is built up.
Nice skills to choose from:
- Protection Prayers: Life bond (nice for doing your survivor title); spirit bond; life attunement; shield of absorbtion; protective spirit; reverse hex; convert hexes; dismiss condition; draw conditions
- Healing Prayers: Heal other; Dwayna's sorrow (playing with minions); vigorous spirit; healing ribbon; Jamai's gaze; infuse health (use with life attunement); cure hex
- Other Skills: Deep freeze (don't spend attribute points to this)
When to use healing skill combination 1 - infuse health and life attunement:
If you already have a full healer or two hybrid healers you might prefer this skill combination, since it especially helps against spikes.
If you have another hero in your team who needs much healing (example: Heroes using
blood is power) casting
life attunement on them is very helpful.
Always have this hero cast life attunement on himself, too! This will improve this heroe's energy management and help to restore this heroe's health points after having used infuse health.- Click here to see an important information on how to play this:
How to play with bond skills like strength of honour and life attunement
First you need to deactivate the bond skill. Press K to open the skill menu. Click on the ER heroe's portrait at the top to see his skills. Hold down shift and left click on the skill that you want to have activated. You will see a red, striked circle symbol.
When you are in the mission, dungeon or area look at the group window. Press the grey button with a number next to your ER heroe's name. There will be opened a small window with the heroe's energy and health points, combat mode and skills. Now left-click in the party window on the party member you wish to have enchanted with the bond skill. Left-click on the deactivated skill in your heroe's skillbar.
The bond skill should now be casted and hold on your chosen target.
Don't use this skill combination when you face enemies using
scourge sacrifice or already have a hero with
infuse health with you ( - they will spam
infuse health on each other).
When to use healing skill combination 2 - heal other and Jamai's gaze:
If you don't have a full healer or two hybrid healers within your team, you might prefer this skill combination. It rather gives you a constant healing than a spike protection.